//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

using UnrealBuildTool;

public class SteamAudioEditor : ModuleRules
{
    public SteamAudioEditor(ReadOnlyTargetRules Target) : base(Target)
    {
        PrivateIncludePaths.AddRange(new string[] {
            "SteamAudio/Private",
        });

        PrivateDependencyModuleNames.AddRange(new string[] {
            "Core",
            "CoreUObject",
            "Engine",
            "InputCore",
            "Projects",
            "PropertyEditor",
            "Slate",
            "SlateCore",
            "UnrealEd",
            "EditorStyle",
            "SteamAudioSDK",
            "SteamAudio",
        });
    }
}
